Junjie Xu

  • March 31, 2020


Knowledge Acquisition System Laboratory (M. P. Kato Laboratory),

Master Programs (Informatics) in Comprehensive Human Sciences,

University of Tsukuba.


2016-2020 Bachelor of Engineering

Department of Human and Computer Intelligence, College of Information Science and Engineering, Ritsumeikan University.


International Conference Proceedings:

  • Xu, J., Paliyawan, P., Zhang, Y., Thawonmas, R. and Harada, T., 2019, October. Player Dominance Adjustment Motion Gaming AI for Health Promotion. In ACM SIGGRAPH Conference on Motion, Interaction and Games (p. 43-). MIG ’19. Newcastle upon Tyne, United Kingdom: ACM.
  • Xu, J., Paliyawan, P., Thawonmas, R. and Harada, T., 2019, October. Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power. In 2019 IEEE 8th Global Conference on Consumer Electronics. GCCE 2019 (pp. 623–624) (Award Nominated Paper). Osaka, Japan: IEEE.

Domestic Conference Proceedings:

  • 許 俊傑,問馬 樹,方 舟,パリヤワン プージャナー,原田 智広,ターウォンマット ラック,2019, November. 健康促進のためのプレイヤー適応型モーションゲーミングAI. In 第24回ゲームプログラミングワークショップ. GPW-19. Hakone, Japan: 情報処理学会.