Junjie H. Xu

         
  • March 31, 2020


Affiliation

Knowledge Acquisition System Laboratory (M. P. Kato Laboratory),

Master Programs (Informatics) in Comprehensive Human Sciences,

University of Tsukuba.

Education

2016-2020 Bachelor of Engineering

Department of Human and Computer Intelligence, College of Information Science and Engineering, Ritsumeikan University.

Publications

International Conference Proceedings (peer reviewed):

  • Huang, H., Xu, J., H, Ling, X., & Paliyawan, P. (2022). Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming. In The 40th International Conference on Consumer Electronics (to appear). Las Vegas, USA: IEEE.
  • Xu, J., H, Cai,Y., Fang, Z., & Paliyawan, P. (2021). Promoting mental well-being for audiences in a live-streaming game by highlight-based bullet comments. In The 10th global conference on consumer electronics (pp. 694–696). kyoto, Japan: IEEE.
  • Xu, J., H, Fang, Z., Ohno, S., Chen, Q., & Paliyawan, P. (2021). Fighting game commentator with pitch and loudness adjustment utilizing highlight cues. In The 10th global conference on consumer electronics (pp. 673–677). kyoto, Japan: IEEE.
  • Xu, J., H, Shinden, K., & Kato, M., P. (2021). Table caption generation in scholarly documents leveraging pre-trained models. In The 10th global conference on consumer electronics (pp. 690–693). kyoto, Japan: IEEE.
  • Xu, J., Paliyawan, P., Zhang, Y., Thawonmas, R. and Harada, T., 2019, October. Player Dominance Adjustment Motion Gaming AI for Health Promotion. In ACM SIGGRAPH Conference on Motion, Interaction and Games (p. 43-). MIG ’19. Newcastle upon Tyne, United Kingdom: ACM.
  • Xu, J., Paliyawan, P., Thawonmas, R. and Harada, T., 2019, October. Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power. In 2019 IEEE 8th Global Conference on Consumer Electronics. GCCE 2019 (pp. 623–624) (Award Nominated Paper). Osaka, Japan: IEEE.

Domestic Conference Proceedings (peer reviewed):

  • 許 俊傑,問馬 樹,方 舟,パリヤワン プージャナー,原田 智広,ターウォンマット ラック,2019, November. 健康促進のためのプレイヤー適応型モーションゲーミングAI. In 第24回ゲームプログラミングワークショップ. GPW-19. Hakone, Japan: 情報処理学会.

Domestic Conference Proceedings (non-peer reviewed):

  • Xu, J, H., Wiradee, I., & Kato, M. P. (2021, March). Toward description generation for tables in scientific articles. DEIM2021. Virtual, Japan: DBSJ (F14-3, pp. 1-7).